KELLE LIMA
Game Designer | Narrative Designer | Systems & UX Enthusiast
PORTFOLIO: www.kerurelima.wixsite.com/kellelima | www.linkedin.com/in/kellelimasilva
Salt Lake City, UT | kelle.limadm[at]gmail[dot]com
Game Designer with 10+ years of experience creating player-first systems, engaging content, and intuitive UX for F2P, narrative, and educational games. Skilled at leading features from concept to launch, collaborating across teams, and crafting inclusive, memorable player experiences.
CORE SKILLS
Known for collaborative communication, player-first design thinking, and adaptability in fast-paced, agile environments.
• Game Systems & Mechanics Design
• Narrative & Level Design
• UX/UI for Games & User Flows
• Game Documentation & Pitching
• Player Retention & Engagement Strategies
• Feature Ownership & Roadmap Planning
• Cross-Functional Collaboration
• Agile Development & Sprint Management
TOOLS & METHODOLOGIES
Unity | Unreal Engine | Miro | JIRA | Git | Perforce | Google Suite | Adobe Creative Suite
Feature Ownership | LiveOps Planning | UX Wireframing | Cross-Disciplinary Collaboration
PROFESSIONAL EXPERIENCE
Adjunct Assistant Professor — University of Utah
Division of Games | 2023 – 2024
• Designed and delivered Game Design & Development courses, focusing on player experience, prototyping, and production pipelines.
• Mentored students on pitching ideas, playtesting, and iterating based on feedback.
• Promoted inclusive design practices and collaborative problem-solving.
Senior Game Designer — Wildworks
2017 – 2021
• Designed core gameplay systems, economy balancing, and LiveOps features for FER.AL (PC/Mobile MMORPG).
• Collaborated closely with art, engineering, and product teams to align creative vision with technical feasibility.
• Created detailed design documentation, UX flows, and wireframes for new features.
• Led design and roadmap planning for AJ Academy: Amazing Animals, managing scope, player engagement strategies, and release planning.
Lead Game Designer & Producer — Something Dark Studios
2017 – 2018
• Co-led the design and production pipeline for A Walk in The Woods, a procedurally generated 3D co-op stealth game.
• Created player-centric levels supporting exploration and emergent gameplay.
• Collaborated to lead a cross-functional team communication, sprint planning, and milestone tracking.
Game Designer — Escribo
2015
• Designed educational game systems aligned with learning objectives and fun gameplay.
• Balanced user engagement with curriculum-based mechanics for young audiences.
ADDITIONAL ROLES
UI/UX Designer | Game Dev Intern | Graphic Designer | Teaching Assistant
(Available upon request or in LinkedIn profile)
EDUCATION
• M.S. in Game Development — University of Utah | 2016-2018
• B.A. in Design (Valedictorian) — Federal University of Pernambuco | 2012-2016
• Exchange Year - Fine Arts — Southern Illinois University of Carbondale | 2013-2014
PORTFOLIO
www.kerurelima.wixsite.com/kellelima
Crafting Playful, Player-First Experiences.
FEATURED WORK
FER.AL — Wildworks | PC/Mobile MMORPG
Senior Game Designer | Systems, UX Flows, Economy Balancing
• 1M+ Downloads | LiveOps Features | Customization Systems
• Designed: Customization | Minimap | Chat | Onboarding | Quests | Inventories | Gliding