top of page

Fer.al - Unity 3D (WildWorks)

 

A free-to-play online world where you'll become your own creature of myth, and explore a one-of-a-kind universe along with your friends! Create your own unique style, design your own sanctuary, collect and craft unique items, uncover secrets on exciting quests and play games to earn rewards. 

> Platform: PC & Mobile (both Android & iOS). For more information visit: fer.al

Senior Designer:

This was one of the most exciting projects of my career. Previously having worked on the Amazing Animals App, and getting into the Animal Jam world with over 3.3 million monthly active users, I started working on this brand new project from scratch! 

I was lucky enough to be one of the pillars of Fer.al. It was very exciting to work on its design since the very first year of pre-production up to its launch. I remember going through the process of designing new features with freedom I had never experienced. 

 

To be a part of a large product's development cycle such as this made me see the process of building a brand new game in a completely new way.  It was challenging at times to make sure our features were great at the same time as they were feasible/within scope. I remember the most amazing feeling of testing each new feature and watching it come to life! 

I am proud of the teams I had. Firstly, the engineering team open to iterations and willing to give me feedback during early prototype. Secondly, the audio team and their amazing talent to make sure the feeling was just right using the references we gave when needed. Finally, the mind blowing art team, that brought my silly concepts to life at an unexpected level of beauty. Throughout my time working on Fer.al, I had multiple responsibilities, including player feedback analysis, developing new features, adjusting existing ones, playtesting and tuning uncountable variables, creating new levels, help develop new systems, and others.  

I was particularly proud to be the gliding system designer and to handle tons of level design for emergent gameplay and quests. I was also surprised with the great feedback I got after my first minigame came out (Do or Dye) as well as how well received the customization system was (man, did I have to research customization systems throughout 100 + games for that!).

 

Also used: Adobe (Photoshop & Illustrator), Miro Board, JIRA, Trello, SVN, Plastic, and others.

bottom of page