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Bots League - Swift/xCode (iOS devices)

It was a pretty extensive project with a large amount of research of the american mobile game market. Different methods were applied to generate and select ideas and establish a business plan, etc. It is a single player game made for iOS devices that combines the mechanics of a "match-3" with fighting and it and takes place in a robot world.

Team size: 3

Producer Designer & Lead Artist: I was responsible for the entire project (from research to completion). This project had 6 months of pre-production before its development (including competitors analysis, a "persona deck of cards" method of ideation, and also about three selection process methods used to decide which idea should be followed). During production I worked on the game design documentation: creating concise, small one-pages for my co-workers responsible for programming and audio. Throughout the development process I held playtesting, balancing and improving the product. More information on the Facebook project page: https://www.facebook.com/BotsLeague/

Also used: Adobe (Photoshop and Illustrator), FL Studio, GitHub, and Trello

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